
描述
Create detailed electrical utilities in your environments with an extensive kit, featuring modular Conduit Bodies, Meter Banks, Breaker Panels, mounting hardware and more!
Video Trailer: https://youtu.be/9gzfGHzFrwY
NOTE: Environment from trailer is not included.
Documentation: https://moongaol.notion.site/Electrical-Utility-Kit-Vol-1-c101193914204a4ba913c374813eaff0
Features:
Blueprint Tools for quickly building complex Conduits, Panels and Boxes in seconds. All tools are designed for efficient merging of meshes into highly optimized prefabs, while allowing full control.
Our Blueprint Tools also feature the ability to convert the entire blueprint mesh hierarchy into standard Static Mesh Actors in the level, retaining their attachment hierarchy, local transforms, and custom-assigned materials.
Organized graphs with comments to explain how it all works
High quality materials and textures, with attention to details at all levels
Master material framework with material instances for optimal workflow and organization
Extremely detailed assets intended for any range of gameplay perspectives, including close inspection of surfaces, cinematic cutscenes, and character interactions
Handmade LODs for both UE4 and specific non-nanite meshes in UE5. We have squeezed detail down into LODs that cannot be achieved using auto-generated LODs, paying close attention to maintaining silhouettes
Free of all legal issues as all branding and labels are custom made by our studio
Weathering FX! Choose between Pristine and Weathered textures
4 Meter Banks
2 Disconnect Boxes
2 Transfer Switches
1 Breaker Panel, including Single-Pole and Double-Pole Breaker Switches, and 23 different Switch Labels
Full Conduit kit, including Conduit Bodies for all types of wiring junctions
Mounting brackets and hardware to support mounting Conduits to uneven surfaces
Spline Wire Tool for creating your own wiring meshes to match ours. The tool supports 2 cable profile shapes (Flat and Round), multiple wiring jacket types for both power and telecommunications.
Hand-authored collision for every asset
Optimized packing of textures into atlases to reduce amount of unique samplers in materials










