
Descrizione
Formal Blazer
Longcoat
Waistcoat
Formal Shirt
Turtleneck Sweater
Pants (x2 Variants)
Formal Shoes (x2 Variants)
Total Vertices: 265,903 (Full Asset Collection at LOD0)
Topology: Professional, clean, quad-dominant topology optimized for complex multi-layered cloth deformation, physics simulation, and cinematic close-ups.
Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible).
UV Layout: Highly efficient, non-overlapping UV maps with uniform, maximized texel density across all meshes.
Scale: Real-world scale (Centimeters).
Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.7.
Advanced Parametric Color Tinting:
The Blazer, Longcoat, Waistcoat, Shirt, Turtleneck Sweater, and both pairs of Pants all feature fully independent parametric color controls. Easily adjust fabric colors.
Universal Parametric Dirt & Wear System:
Integrated mask parameters across all meshes (including the shoes) allow for granular control over surface weathering.
Material Fidelity & Texturing:
High-resolution PBR maps capturing distinct material responses—from the structured wool of the outerwear and the soft knit texture of the turtleneck to the crisp cotton of the shirt and the polished leather of the shoes.
Next-Gen Engine Optimization:
Built specifically to leverage modern real-time engine pipelines, fully supporting UE5 Lumen for accurate global illumination between overlapping clothing layers and Nanite rendering workflows.
Unreal Engine Project
MetaHuman File (.mhpkg)
High-End Executive, Business, & Premium Male Character Customization
Modern Urban, Period Drama, or Detective Noir Protagonists/NPCs
In-Depth Character Customization Systems & RPG Modular Wardrobes
Digital Human Cinematics, Commercials, & Virtual Production
Digital Fashion Design Visualization & AAA Interactive Storytelling















