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MĂ­dia 1 do anĂşncio Advanced Modular Inventory, Equipment & Crafting Framework (UE5)

Descrição

Demo Video

Youtube

Discord

Documentation

A production-tested, fully modular inventory framework for Unreal Engine 5, designed for RPG, survival, and sandbox games.

This system provides a complete gameplay foundation including inventory, slot-based equipment, containers, crafting, and interaction, all powered by a clean Data Asset–driven architecture and modular Blueprint design.

Built from a real shipped game system and refactored into a reusable, extensible framework.

Key Features:

đź§© Modular Architecture

Component-based design (Inventory, Equipment, Containers, Crafting)

Can be added to any actor or character

No hard-coded player or project assumptions

📦 Inventory System

Stackable items

Slot-based or grid-based layouts (configurable)

Weight / slot limits (optional)

Shared logic for players, containers, and crafting

🛡 Slot-Based Equipment System

Equipment slots (Head, Chest, Weapon, Off-Hand, etc.)

Validation rules (slot compatibility, multi-slot items)

Visual attachment via sockets

Clean inheritance:

BP_ItemBase

BP_EquippableBase (child class)

🔌 Modular On-Equip Pipeline

Equipment behavior is composed, not hard-coded

Add effects without editing core logic:

Stat modifiers

Mesh attachment

Gameplay effects

Custom Blueprint modules

Extend via interfaces or module arrays

📦 Containers & Storage

World containers (chests, lockers, storage)

Shared inventory logic with player

Item transfer UI

Configurable via Data Assets

Ready for persistence/save systems

đź”§ Crafting System

Data Asset–based crafting recipes

Input → output crafting flow

Integrates directly with inventory & containers

Supports crafting stations / workbenches

Ideal for survival and RPG progression loops

🗂 Data Asset–Driven Design

Items, equipment, containers, and recipes are defined using Primary Data Assets

Duplicate assets to create new content

No Blueprint editing required for new items

Supports inheritance for advanced workflows

Interaction System:

Modular Component & Interface Based

Tap, Mash & Hold Interaction

Demo Content

Includes a focused demo map demonstrating:

Looting a container

Crafting an item

Equipping crafted gear

Moving items between inventories

Demo uses free marketplace assets for visual purposes only.
No third-party art assets are included as part of the core system.

Who This Is For

âś… Indie developers
âś… Small studios
âś… RPG & survival games
âś… Sandbox & crafting-based projects
âś… Developers who want a foundation, not a demo system

Planned Updates

Expanded crafting examples

Optional durability system

Multiplayer replication examples

Additional UI themes

Companion modular add-on packs

Formatos incluĂ­dos