
Beschreibung
PDF doc (updated 11/23/2023)Videos :
Short Demo (1min30)
Create your own custom pattern (5min)
Comprehensive Infinite Random Tiles Generation with master materials for Archviz.
This material is widely used by the company I work for.
2 different methods :
Standard Pattern = Use a single diffuse texture (+ optionnal rough and normal maps) for "stack", "running bond" and "chevrons" patterns. The material will create the bevel and grouts and will randomize the texture.
Custom Pattern = Use a "combined" texture (R+G channels for UVs and B for Distribution) + a Heightmap , for any custom pattern that could exist (40 patterns included in the product already). There is a variation of this material called "Duo" which can mix 2 materials according to a RGB Mask. Create your own custom pattern with CustomPatternCreationKit (3dsmax scene + Photoshop file with instructions)
Procedural Grout and Chip/Damaged simulation (separated optionnal material functions).
Bonus : 2 Material Functions to break Texture Repetition (MacroVariation and RepetitionBreaker)


















