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Media 1 for listing Revive & Downed Animation Pack

Description

Showcase Video : Link

Discord : Link

Animation List :

Idle
  • anim_Stand_Idle

Dead
  • anim_Downed_To_Dead_R
  • anim_Downed_To_Dead_L
  • anim_Knocked_Dead_Loop
  • anim_Dead_Loop_L
  • anim_Dead_Loop_R
  • anim_Knocked_To_Dead
Downed
  • anim_Downed_Bwd_L
  • anim_Downed_Bwd_R
  • anim_Downed_Fwd_L
  • anim_Downed_Fwd_R
  • anim_Downed_Idle_L
  • anim_Downed_Idle_R
  • anim_Downed_Left_L
  • anim_Downed_Left_R
  • anim_Downed_Right_L
  • anim_Downed_Right_R
  • anim_Stand_To_Downed_L
  • anim_Stand_To_Downed_R
Knocked
  • anim_Knocked_Idle
  • anim_Stand_To_Knocked
  • anim_Knocked_Bwd
  • anim_Knocked_Fwd
  • anim_Knocked_Left
  • anim_Knocked_Right
Revive
  • anim_Downed_Revive_With_Medic_L2
  • anim_Downed_Revive_With_Medic_R2
  • anim_Downed_Self_Revive_B_L
  • anim_Downed_Self_Revive_B_R
  • anim_Knocked_Reviver
  • anim_Knocked_Reviving
  • anim_Knocked_Self_Revive
  • anim_Revive_Without_Medic_L
  • anim_Self_Revive_F_R
  • anim_Self_Revive_F_L
  • anim_Reviver_Without_Medic_R
  • anim_Reviver_Without_Medic_L
  • anim_Reviver_With_Medic_R2
  • anim_Reviver_With_Medic_L2
  • anim_Revive_Without_Medic_R

Note : Its necessary to enable "Extend default luminance range in Auto Exposure settings" In Edit>Project Setting>Extend default luminance range in Auto Exposure settings.

Included formats

  • logo of Unreal Engine format