
Description
Video Showcase
Timestamps
Update Notes
Slide Mechanic
Slide Mechanic.
Reloading now doesn't stop sprinting.
You can now start/stop sprint during reload.
Changing weapon now does not interrupt sprint.
New Slide state HUD icon.
Fixed issue with options menu not applying correctly.
Increased overall Kick recovery for all guns.
Increased Hipfire accuracy across the board.
Falcon Remaster
New Shoot animation for Falcon.
New Model for Falcon.
New Shoot sound for Falcon.
LODs for Falcon.
Updated Killfeed icons for remastered TSR-9 and Falcon.
Fixed HUD alignment issue with longer gun names.
Overhauled HUD + Weapon Icon Rendering
Overhauled HUD.
Weapon Icon Rendering.
TSR-9 Remaster
Overhauled TSR-9 model.
TSR9 model now has 4 LODs.
TSR9 Ironsight is now detachable.
New TSR-9 shoot sound.
Included Magazine Catch bone.
Reload animation now updated to include Magazine Catch detail.
Performance improvements to Zombies mode. (Zombies now use Single Mesh option by default.)
Adjusted ACOG reticle sizes for external weapons.
Fixed mirrored Help Icon orientation.
Disabled texture streaming for reticles, so they no longer appear blurry at times.
Re-enabled shadows within light and fire blueprints.
Gun Kick Update
Gun Kick feature. You can adjust Vertical/Horizontal Kick as well as pattern via Curves.
Added unique Kick patterns for all weapons.
Added Zombie Mode Cost to all gun presets.
Zombie Mode Gun Purchasables can now be randomized from Mystery Crate Weapon Pool.
Gun randomizer includes logic that remove's duplicates from the Weapon List Pool.
Dual Render Scope Update
Dual Render Scopes, specific sights now have their own FOV magnification and post process effects.
Improvements to Reticle Depth method. (No longer using screen aligned, however the nodes are still there in the material if desired.)
New Thermal Sight + Effect with heat signatures.
New Sensitivity Training category which allows adjustments to Magnification on the fly to compatible sight attachments
New gun preset for each gun including external assets to include new Thermal Sight attachment.
General performance improvements.
Slowed down default ADS Speed of TSR-9 and MPK.
New reticles for ACOG and Thermal sights.
You can now cycle through sight attachments with "U" with debug mode enabled.
Discord
https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)
Documentation
NOTICE: IF YOU ARE NEW TO UE AND PLAN TO ADD YOUR OWN WEAPONS, KNOWLEDGE OF GAME ANIMATIONS AND ANIMATION BLUEPRINTS IS HIGHLY RECOMMENDED. THIS IS NOT STREAMLINED TO WORK WITH ANY WEAPON ASSET OTHER THAN FPSK READY WEAPONS WHICH PREPARES SIGHT/MUZZLE/GRIP ATTACHMENTS, GRIP POSES, SHOOT SLOT ANIMATIONS, WEAPON SWAY ETC.
Features
Full controller/gamepad support (Including Menu interaction.)
Separate first person and third person animations. (No shortcuts using only one for both.)
Guns
TSR-9
Falcon
Equipments
Frag Grenade
Stun Grenade
Flash Grenade
Smoke Grenade
Claymore
Throwing Knife
Gun Features
Gun Mesh and Gun Animations
Gun Pickup and Drop mechanics
Gun Camos
Gun Sight Attachments
Gun Silencer Attachment
Gun Sight Rail Attachment
Gun stats from firerate, reload speed, ADS speed, spread, recoil, and more...
Material penetration
Supports Automatic, Burstfire, Single Shot, Shotgun, Auto-shotgun weapon types
Custom Weapon Mesh FOV
Dual Render Scopes
Course Creation Types
Best Time
Time Limit
Score Within Time Limit
Zombie Mode Features
Infinite Wave System
Weapon Buy System
Obstacle Unlock System
Fire obstacles
Zombie Pickups
Mystery Crate
Multiplayer Bot Features
Deathmatch AI with Teams
Nametags that identify Teams
AI Sight and Sound sensing
Team Deathmatch Mode
Killfeed System
Scoreboard System
Character Features
Ladder Climbing
Death Events
Swimming
Crouching
Sprinting
ADS
Prone
Dolphin Dive
Slide
Melee
Equipment System (Grenades, Claymores etc.)























