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Media 1 for listing First Person Shooter Kit

Description

Video Showcase

Timestamps

Course Creation

Gun Pickups

Gun Customization

Gun Features

Zombie Mode

Equipment

Melee System

Full Body Customization

Multiplayer Bots

Destruction

Update Notes
Slide Mechanic
  • Slide Mechanic.

  • Reloading now doesn't stop sprinting.

  • You can now start/stop sprint during reload.

  • Changing weapon now does not interrupt sprint.

  • New Slide state HUD icon.

  • Fixed issue with options menu not applying correctly.

  • Increased overall Kick recovery for all guns.

  • Increased Hipfire accuracy across the board.

Falcon Remaster
  • New Shoot animation for Falcon.

  • New Model for Falcon.

  • New Shoot sound for Falcon.

  • LODs for Falcon.

  • Updated Killfeed icons for remastered TSR-9 and Falcon.

  • Fixed HUD alignment issue with longer gun names.

Overhauled HUD + Weapon Icon Rendering
  • Overhauled HUD.

  • Weapon Icon Rendering.

TSR-9 Remaster
  • Overhauled TSR-9 model.

  • TSR9 model now has 4 LODs.

  • TSR9 Ironsight is now detachable.

  • New TSR-9 shoot sound.

  • Included Magazine Catch bone.

  • Reload animation now updated to include Magazine Catch detail.

  • Performance improvements to Zombies mode. (Zombies now use Single Mesh option by default.)

  • Adjusted ACOG reticle sizes for external weapons.

  • Fixed mirrored Help Icon orientation.

  • Disabled texture streaming for reticles, so they no longer appear blurry at times.

  • Re-enabled shadows within light and fire blueprints.

Gun Kick Update
  • Gun Kick feature. You can adjust Vertical/Horizontal Kick as well as pattern via Curves.

  • Added unique Kick patterns for all weapons.

  • Added Zombie Mode Cost to all gun presets.

  • Zombie Mode Gun Purchasables can now be randomized from Mystery Crate Weapon Pool.

  • Gun randomizer includes logic that remove's duplicates from the Weapon List Pool.

Dual Render Scope Update
  • Dual Render Scopes, specific sights now have their own FOV magnification and post process effects.

  • Improvements to Reticle Depth method. (No longer using screen aligned, however the nodes are still there in the material if desired.)

  • New Thermal Sight + Effect with heat signatures.

  • New Sensitivity Training category which allows adjustments to Magnification on the fly to compatible sight attachments

  • New gun preset for each gun including external assets to include new Thermal Sight attachment.

  • General performance improvements.

  • Slowed down default ADS Speed of TSR-9 and MPK.

  • New reticles for ACOG and Thermal sights.

  • You can now cycle through sight attachments with "U" with debug mode enabled.

Discord

https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)

Documentation

NOTICE: IF YOU ARE NEW TO UE AND PLAN TO ADD YOUR OWN WEAPONS, KNOWLEDGE OF GAME ANIMATIONS AND ANIMATION BLUEPRINTS IS HIGHLY RECOMMENDED. THIS IS NOT STREAMLINED TO WORK WITH ANY WEAPON ASSET OTHER THAN FPSK READY WEAPONS WHICH PREPARES SIGHT/MUZZLE/GRIP ATTACHMENTS, GRIP POSES, SHOOT SLOT ANIMATIONS, WEAPON SWAY ETC.

Features
  • Full controller/gamepad support (Including Menu interaction.)

  • Separate first person and third person animations. (No shortcuts using only one for both.)

Guns
  • TSR-9

  • Falcon

Equipments
  • Frag Grenade

  • Stun Grenade

  • Flash Grenade

  • Smoke Grenade

  • Claymore

  • Throwing Knife

Gun Features
  • Gun Mesh and Gun Animations

  • Gun Pickup and Drop mechanics

  • Gun Camos

  • Gun Sight Attachments

  • Gun Silencer Attachment

  • Gun Sight Rail Attachment

  • Gun stats from firerate, reload speed, ADS speed, spread, recoil, and more...

  • Material penetration

  • Supports Automatic, Burstfire, Single Shot, Shotgun, Auto-shotgun weapon types

  • Custom Weapon Mesh FOV

  • Dual Render Scopes

Course Creation Types
  • Best Time

  • Time Limit

  • Score Within Time Limit

Zombie Mode Features
  • Infinite Wave System

  • Weapon Buy System

  • Obstacle Unlock System

  • Fire obstacles

  • Zombie Pickups

  • Mystery Crate

Multiplayer Bot Features
  • Deathmatch AI with Teams

  • Nametags that identify Teams

  • AI Sight and Sound sensing

  • Team Deathmatch Mode

  • Killfeed System

  • Scoreboard System

Character Features
  • Ladder Climbing

  • Death Events

  • Swimming

  • Crouching

  • Sprinting

  • ADS

  • Prone

  • Dolphin Dive

  • Slide

  • Melee

  • Equipment System (Grenades, Claymores etc.)

Included formats