
描述
Sometimes optimizing your game UI for gamepad navigation can be challenging.
While mouse-based trigger events work well with a system cursor, many projects still require full gamepad support — and that’s where this plugin comes in!
With this plugin, you can control the system cursor using a gamepad (controller).
Simply choose the desired stick and call a single function. It works in both Blueprint-only and C++ projects.
This plugin offers full support for consoles like PlayStation, Nintendo Switch, and Xbox.



