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Media 1 for listing Gamepad Virtual Cursor

Description

Sometimes optimizing your game UI for gamepad navigation can be challenging.

While mouse-based trigger events work well with a system cursor, many projects still require full gamepad support — and that’s where this plugin comes in!

With this plugin, you can control the system cursor using a gamepad (controller).

Simply choose the desired stick and call a single function. It works in both Blueprint-only and C++ projects.

This plugin offers full support for consoles like PlayStation, Nintendo Switch, and Xbox.

Included formats