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Media 1 for listing Sack Model with Fruit/Veg/Grain filling and dynamic blueprint

Description

Video: https://youtu.be/WycfRPoCBp4

Nanite is enabled on the Sacks and Fruit by default in UE5

This pack contains 4 physically accurate burlap sacks, originally created with a cloth simulation to achieve a fully realistic look and baked down to a static mesh for performance (Just to clarify, these are not dynamic cloth sims).

Note that these start as high poly, high res models. They have LODs which you can clamp if you do not need the full resolution, and the same goes for the textures. The aim was to be very scalable across different platforms

There are 2 fabric variants (a light and dark which are burlap and fabric textured) on the sack material and it can be further tinted as needed. The different sacks contain different options of grains, potatoes, or apples. The grains have 8 variations, and the apples come in red and green. Also included is a easy to use blueprint to quickly randomise placement. You just need to drag the blueprint in, and it will randomly choose a pairing of sack, contents and material. The blueprint contains instance override controls for the ratio of light/dark sacks, a bool to refresh the seeded random, and the option to auto-rotate in the Z-axis for added variation. All randoms are driven by a seed so it will be predictable at runtime.

All sacks are designed to be free standing on the floor. All meshes contain collisions, and have generated LOD’s for better performance. All textures are power of 2 and will mipmap cleanly. These come with high resolution textures, so you may wish to limit the mipmap if targeting lower end devices.

An Individual apple mesh and potato mesh are included if you wish to scatter extras yourself.

Included formats