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Physical Inventory System ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Multiplayer Physical Backpack Inventory System is a fully physical, diegetic 3D inventory system for Unreal Engine that runs without a HUD, features full physics, realistic looting, and multiplayer support.

Overview Video

Key Features:

๐ŸŽ’ Real 3D Inventory โ€” a real physical space

  • Instead of being bound to an invisible grid or slots, items lie freely in the container, interacting naturally with each other.

๐Ÿงฉ Gameplay Space Management

  • The size, shape, and mass of items matter:

  • the player must physically place items so they don't interfere with each other.

  • The inventory becomes a true minigame, not a list.

๐Ÿงฒ Stability System

  • Items don't fall through walls or fly off when walking.

๐ŸŒ Multiplayer-Ready

  • The system works in multiplayer out of the box:

  • Full physics synchronization between server and clients

  • Items move smoothly on both sides

  • The system has been tested under high ping conditions

๐Ÿ’ผ Isolation & Easy Integration

  • The asset is delivered as an isolated, pluggable Actor that can be embedded into any project with a character.

  • No professional skills required

  • Full documentation included

  • Several ready-made presets and examples

  • Clean, fully commented code

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