
์ค๋ช
โญ 100% FREE โญ
๐Watch the Tutorial Series for this Project https://www.youtube.com/playlist?list=PLMYpImp-rgLI
The Arghanion Flight System is a complete, physics-based spaceship flight template for Unreal Engine 5.8, built entirely in Blueprint and made with game feel and ease of learning in mind. Walk up to your ship on foot, climb aboard, launch off the ground, fly with a mouse-driven reticle, boost, land on any surface, then step out and load cargo into the hold.
What makes this project different is that it doubles as a fully realized tutorial system. It isn't only the finished ship: the project contains 11 standalone segments, one per step of the build, and each one has its own folder, level, game mode and complete Blueprint. You can open any step, press Play and see exactly what the system looks like at that point in the video series. Follow along from an empty pawn to a fully featured cargo ship, or jump straight to the part you need.
The Arghanion Flight System supports:
* Physics-Based Flight with Weight and Momentum
* Aim-to-Steer Reticle Control (Mouse & Keyboard)
* Take-off, Landing Gear & Auto-Land
* Boost with Charge Meter
* Enter & Exit the Ship On Foot
* Cargo Pickup and a Hold with Opening Doors
* Animated Landing Gear & Thruster FX
* Cruise Control
Included in the Arghanion Flight System:
๐ *The Tutorial System**: 10 step-by-step segments, each a playable level with its own Blueprints
๐ *Cargo Ship**: a modified Corinth Cargo Transporter with a walk-in cargo hold, two cargo doors, 4 folding landing gear arms and 4 thrusters
๐ *Demo Map**: a showcase level with asteroids from the Asteroid Field pack, a space skybox and star layers
Expand your universe:
๐Fill your space with asteroids - [Asteroid Field | Fab](https://www.fab.com/listings/4adc913b-72cb-4423-b5d3-3fb4c3baeb58)
๐Paint the sky with volumetric nebulae - [Nebula Forge | Fab](https://www.fab.com/listings/182b87e8-5753-413f-85ad-981df0fb6ecb)
๐Give your ship a world to fly to - [FREE Planet Project | Fab](https://www.fab.com/listings/fc591129-a147-4684-acbb-38a990e30c3a)
๐Build a station to dock with - [Space Station Simulation | Fab](https://www.fab.com/listings/34eb8bb1-733b-447e-a2e9-88d088535dca)
๐ง Free support: [DISCORD](https://discord.com/invite/tyKJYwnutr)
๐ MORE INFORMATION: [ADDITIONAL CONTENT](https://linktr.ee/arghanionprime)
The Tutorial System (one segment = one playable level):
* S1 ยท The Pawn: the physics hull, camera and project setup
* S2 ยท It Flies: throttle, vertical thrust, yaw, pitch and roll
* S3 ยท Aim to Steer: a mouse reticle the ship turns toward; keys steer through it too
* S4 ยท A Camera that Reacts: speed-based arm length and FOV, look-ahead, scroll zoom
* S5 ยท Ground: launch, touchdown, landing gear, auto-land and slope-aware landing
* S6 ยท Boost: charge, recharge, speed and turn limits, camera shake
* S7 ยท HUD: a UMG widget for speed, throttle, boost, gear and landing status
* S8 ยท In and Out: a first-person character that boards and exits the ship
* S9 ยท Cargo: pick up crates, open the hold, stow cargo so it flies with you
* S10 ยท The Cargo Ship: the modelled ship with cargo doors, folding gear, thruster FX and weighty acceleration
* S11 ยท Cruise Control (bonus update): lock your speed and fly hands-free
Current Features:
* 100% Blueprint: no C++ and no third-party plugins
* Self-contained in a single folder, so you can Migrate it into your own project in one click
* Physics-Based Flight Model: velocity-driven, with separate acceleration, braking, reverse and coasting rates for a ship that feels heavy
* Aim-to-Steer Reticle: mouse and keyboard share one steering path, so they never fight each other
* Reactive Camera: arm length and FOV grow with speed and the camera leads toward the reticle
* Free-Look: hold the right mouse button to orbit the ship while it keeps flying
* Landing System: gear up/down with taxi limits, auto-land, touchdown checks against surface slope, and the ship settles onto the ground it lands on
* Launch Sequence: thrusters deploy and the ship rumbles before lift-off
* Ground Safety: the ship won't sink through the floor
* Boost: a charge meter that drains and refills, a speed multiplier, reduced turning and camera shake
* Cruise Control: locks your current speed; W, S and Shift adjust it on the fly
* UMG Ship HUD: speed (km/h), throttle, boost bar, gear status, landing readiness and a controls legend
* On-Foot Character: walk around, board the ship with F and step back out at the hatch, including bailing out mid-flight
* Cargo System: pick up crates with E, carry them into the hold and close the doors to secure them for flight
* Cargo Ship with a hollow collision shell, so you can walk into the hold
* Animated Landing Gear: the arms fold in flight and carry their thrusters with them
* Thruster Vectoring: the thrusters tilt with the reticle
* Niagara Thruster Jets and emissive vents driven by the ship's thrust, with front jets that fire when you brake
* Instance Editable tunables for speed, handling, camera, landing and boost, all categorized and ready to tweak
* Clean Blueprint graphs laid out for readability
Controls:
* W / S: Throttle & Reverse
* Mouse / Arrow Keys / A / D: Steer
* Q / E: Roll
* C / Z: Climb / Descend (C launches from the ground)
* Shift: Boost
* X: Cruise Control
* G: Landing Gear
* L: Auto-Land
* Right Mouse: Free-Look
* Mouse Wheel: Zoom
* F: Enter / Exit Ship
* E: Pick Up Cargo, Open / Close Cargo Doors
* Built for Unreal Engine 5.8.
* The project uses only engine plugins that are enabled by default (Niagara, Control Rig, ACL).
* Credits: the cargo ship is based on "Corinth Cargo Transporter" by Yvo Pors (https://sketchfab.com/3d-models/corinth-cargo-transporter-7614d85856f6477ba2a603970dcbb0dd), licensed under Creative Commons Attribution 4.0 (https://creativecommons.org/licenses/by/4.0/). The model was modified for this project. All other content is original work.
[What's new?]
Update 1.0
* Release





