
Beschreibung
The Heart-Based Life System is a heart-based life management system inspired by classic Zelda-style games. It integrates into Unreal Engine to provide health systems with customizable heart containers, life updates, animations, and low-life feedback.
Current Feature:
Heart-based Life System: Each heart represents multiple life points (default is 4, configurable).
Dynamic Life Adjustments: Add or remove life points with ease.
Customizable Life Widget: A pre-designed widget displays life information using hearts.
Bonus Hearts: Supports yellow bonus hearts for temporary health.
Flexible Heart Design: Choose between texture-based or code-drawn hearts using a material function.
Healing Preview: Visualize health restoration effects.
Configurable Heart Containers: Customize how many life points each heart contains (currently fixed at 4).



