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商品 CineLens SPH Big Box of Glass 的媒体 1

描述

CineLens SPHERICAL Big Box of Glass is a collection of lens objects that use verified real-world data from VFX.

These can attach to any CineCamera in Unreal.

These are creative LOOKs, NOT a full lens model. Addtl info on that difference included within the Tech Info.

How a physical lens blurs is determined by the relation of the aperture of the lens to the sensor on the camera.

A 50mm lens of one type may indeed look very different than another.

The same lens on a larger sensor, will blur the same, but the result will have a wider Field of View. (FoV)

The focal length should be seen as reference to HOW a lens blurs, NOT it's FoV.

Diff lenses of same focal length may make the subject seem closer/further away than others.

For a similar FoV, the position may need to be adjusted, which can require us to position ourselves more intimate/distant from our subject, which in turn is one of factors that give lenses a distinct "personality".

How to switch lenses:

https://vimeo.com/874197074?share=copy

Required plugins:

  • Camera Calibration (this also automatically enables the following)
  • Python Editor Script Plugin
  • Sequencer Scripting
  • Take Recorder
  • Live Link
  • Composure
  • Media Framework Utilities
  • Media IO Framework

  • HDRI Backdrop (for Demo Map)

127 lenses over 24 sets:

(Names greeked to balance copyright concerns with need to reference specific physical data.)

  • 4RR1-Z3155_M4st3r: x12
  • 4RR1_S1gn4tur3: x7
  • C00K3_S4i: x15
  • C00K3_S7i: x4
  • C4MT3CH_F4lc0nFF: x1
  • C4N0N_5um1r3: x3
  • C4N0N_CN-3: x5
  • C4N0N_FD: x4
  • C4N0N_K-35: x5
  • L31C4_5umm1ilux-C: x6
  • L31C4_R: x3
  • L31TZ_Th4l1a: x3
  • N1K0N_A1-5: x4
  • R0K1N0N_X33n: x4
  • S1GM4_C1n3FF_Cl4ss1c: x2
  • S1GM4_FF_H1ghsp33d: x6
  • SCHN31D3R_X3n0nFF: x5
  • T0K1N4_V1sta: x4
  • T0K1N4_V1sta0n3: x5
  • TR1B37_Bl4ckw1ng7: x3
  • Z3155_CP2: x3
  • Z3155_CP3: x5
  • Z3155_Supr3m3: x6
  • Z3155_Supr3m3R4d14nc3: x12

Created from VFX production grid shots, solved in 3DE and exported as STmaps.

Lens objects are linked to only distort maps, but complete distort/undistort pairs from solve are included.

Can be exported back to 32-bit textures EXR to use in other apps.

包含格式

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