
Opis
CineLens SPHERICAL Big Box of Glass is a collection of lens objects that use verified real-world data from VFX.
These can attach to any CineCamera in Unreal.
These are creative LOOKs, NOT a full lens model. Addtl info on that difference included within the Tech Info.
How a physical lens blurs is determined by the relation of the aperture of the lens to the sensor on the camera.
A 50mm lens of one type may indeed look very different than another.
The same lens on a larger sensor, will blur the same, but the result will have a wider Field of View. (FoV)
The focal length should be seen as reference to HOW a lens blurs, NOT it's FoV.
Diff lenses of same focal length may make the subject seem closer/further away than others.
For a similar FoV, the position may need to be adjusted, which can require us to position ourselves more intimate/distant from our subject, which in turn is one of factors that give lenses a distinct "personality".
How to switch lenses:
https://vimeo.com/874197074?share=copy
Required plugins:
- Camera Calibration (this also automatically enables the following)
- Python Editor Script Plugin
- Sequencer Scripting
- Take Recorder
- Live Link
- Composure
- Media Framework Utilities
- Media IO Framework
- HDRI Backdrop (for Demo Map)
127 lenses over 24 sets:
(Names greeked to balance copyright concerns with need to reference specific physical data.)
- 4RR1-Z3155_M4st3r: x12
- 4RR1_S1gn4tur3: x7
- C00K3_S4i: x15
- C00K3_S7i: x4
- C4MT3CH_F4lc0nFF: x1
- C4N0N_5um1r3: x3
- C4N0N_CN-3: x5
- C4N0N_FD: x4
- C4N0N_K-35: x5
- L31C4_5umm1ilux-C: x6
- L31C4_R: x3
- L31TZ_Th4l1a: x3
- N1K0N_A1-5: x4
- R0K1N0N_X33n: x4
- S1GM4_C1n3FF_Cl4ss1c: x2
- S1GM4_FF_H1ghsp33d: x6
- SCHN31D3R_X3n0nFF: x5
- T0K1N4_V1sta: x4
- T0K1N4_V1sta0n3: x5
- TR1B37_Bl4ckw1ng7: x3
- Z3155_CP2: x3
- Z3155_CP3: x5
- Z3155_Supr3m3: x6
- Z3155_Supr3m3R4d14nc3: x12
Created from VFX production grid shots, solved in 3DE and exported as STmaps.
Lens objects are linked to only distort maps, but complete distort/undistort pairs from solve are included.
Can be exported back to 32-bit textures EXR to use in other apps.










