
Description
Crowd Control, Simplified
A Unreal Engine plugin that makes crowd and pedestrian simulation into a plug-and-play system, no complicated AI programming needed. It handles the heavy lifting of agent spawning, pathfinding integration, and optimization for you, so you can populate your level in a few minutes rather than spending days on your own. Whether you are prototyping a city block or shipping an open world, you get easy high crowd density building from scratch.
Get started easily:
• Read our documentation on GitBook.
• Watch our YouTube tutorials for setup, integration, and customization.
• Join our Discord for community support and discussion.
• Reach out by email for support, purchase concerns, or refund requests.
A crowd system that grows with your project, not against it.
From weekend-ready projects to large commercial releases, Crowd Simulation System Pro covers the entire developer spectrum. Over a thousand game studios, indies, hobbyists, and established teams, use it across genres and project scales. Yes! even our own games use it.
Built on tools you already know.
Most crowd systems pick one problem to solve and force you into their explicit workflows. We took a different path. By using splines, behavior trees, and standard actors. All of these are familiar tools for most Unreal developers. Our system scales vertically for populated maps and quickly for World Partition without adding abstraction layers you would need to learn or maintain. If it doesn't fit your workflow, join our Discord, and we will help you out.
Build bigger worlds with less developer friction.
Quick Setup - Get crowds running around in a few minutes, not hours.
Fit for any project size - Works for solo devs, small teams, and yes, even large studios.
Scales With You - Grows with you and your project not the complexity of it.
If you run into issues or need guidance, our documentation covers the essentials. Reach out anytime and we'll help you get unstuck.



