
Description
🌐 4K Screenshots • Documentation • YouTube • Discord • EZ Tools 🌐
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⚡ NEXT-GENERATION PROCEDURAL FORESTS FOR UNREAL ENGINE 5 ⚡
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Build dense, photorealistic broadleaf environments with a complete PCG-powered forest biome for
Unreal Engine 5.
Broadleaf Poplar Forest automatically generates lush forests, natural clearings, riverside woodland, ground
cover, roads, rocks, and terrain-aware vegetation across your landscape. Designed for games, cinematics,
and large open worlds, it combines photorealistic scanned assets, World Partition and HLOD support,
runtime generation, advanced wind, and interactive foliage in one production-ready environment system.
The system can be used entirely in-editor or with runtime generation, and is designed to work alongside
other EasyBiomes products through the same shared framework and workflow.
Use it standalone or alongside All EasyBiomes products.
✨ CORE FEATURES ✨
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• PCG-Powered Broadleaf Forest Generation
Procedural forests, clearings, terrain scatter, and ground cover with editable generation logic, presets, and
non-destructive authoring.
• Deterministic Generation
The same seed and biome inputs reproduce the same vegetation placement, supporting repeatable editor
and runtime workflows.
• Shared EasyBiomes Framework
Designed to coexist with other EasyBiomes products in the same project and level using the same general
biome workflow, managers, and presets.
• Custom Biome Presets
Create your own biome presets and Data Table rows while keeping the original EasyBiomes presets untouched.
• Photorealistic Nanite Vegetation
High-fidelity scanned broadleaf trees, ground cover, rocks, and environment assets built for modern
UE5 rendering.
• Road and Path System
Spline-based roads and forest paths integrated into the same biome workflow.
• Advanced Wind System
Global wind strength and direction control with detailed WPO deformation across trees, bushes, and
ground vegetation.
• Interactive Foliage
Grass, flowers, bushes, and branches react as the player moves through the environment. Interaction
can be disabled independently.
• World Partition and HLOD Support
Built for large streaming worlds, with long-distance representation and production-scale environment layouts.
• Editor-Time or Runtime Generation
Generate and save environments in-editor, or use runtime generation where your project requires it.
• Proxy Meshes for Extreme Distances
Optimized distant forest representation for large landscapes and long sightlines.
🌍 DISCOVER THE COMPLETE EASYBIOMES ECOSYSTEM 🌍
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Poplar Forest is designed to work alongside our Pine Forest, River Generator, and
Farmland Generator biomes, helping you build larger, more diverse environments with
a consistent procedural workflow.
🎁 BONUS 🎁
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Receive Distant Mountains - Background Landscape as a review bonus
Join our Discord server and create a ticket in the 🎁・gift channel.
📈 PERFORMANCE TARGET WITH MULTIPLE BIOMES COMBINED 📈
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RTX 4090 RTX 3080 RTX 3060ti
• 4k resolution at 50% • 4k resolution at 50% • 4k resolution at 50%
• ULTRA settings • ULTRA settings • ULTRA settings
• no frame generation • no frame generation • no frame generation
• UE 5.6 • UE 5.6 • UE 5.6
• 80 - 90 FPS • 45 - 55 FPS • 30 - 40 FPS






















