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出品Pipe Builderのメディア1

説明

📚 Documentation

Pipe Builder is a spline-based tool for creating networks of pipes or vents. Written entirely in C++ following Epic coding standards, it delivers responsive performance in both editor and runtime. Ideal for: industrial facilities, rooftops, underground tunnels, urban utilities, sci-fi starships and so on.


The package includes production-ready content: two pipe kits, air duct and ventilation kits. Each kit shares a single atlas texture to minimize draw calls, and materials are customizable through ID color masks. Every mesh features hand-crafted, optimized collision and defaults to instanced static meshes for maximum performance.

Key Features:

  • Dual Corner Systems: Choose between deformable Bent corners for smooth curvature or pre-modeled Fitted corners for high-performance instancing.

  • Procedural Generation: Control mesh selection through randomization with weighted probabilities. Loop segments, corners, junctions, and supports can be randomized or manually overridden.

  • Network Building: Create branched systems by spawning new pipes from existing junctions, copy spline data from any actor, and establish connections between pipe networks.

Every feature is supported by extensive documentation and practical guides, all accessible through a logically organized interface. An example scene demonstrates the full functionality.

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