
説明
Auto Settings is an Unreal Engine framework for game options menus and runtime input remapping. Configure UMG widgets for graphics, audio, gameplay, accessibility, and key bindings while the plugin handles persistence, synchronization, and per-player state.
DEMO VIDEO • DEMO PACKAGE • DOCUMENTATION • EXAMPLE PROJECT • SUPPORT
Key Features
Data-driven configuration - Define settings through assets and details panels
Settings persistence - Automatically saves to config files or integrates with your game's save system
Console variable integration - Expose Unreal's built-in settings like scalability, VSync, max FPS, and resolution to players
Input remapping - Players can rebind keyboard and gamepad controls at runtime
UI widget components - Use pre-built widgets or create custom ones with your own styling
Per-player configuration - Individual settings for split-screen scenarios
Example Applications
Common use cases include settings for:
Graphics - Resolution, quality presets, V-Sync configuration
Audio - Master/SFX/Music volume controls
Input Remapping - Keyboard and gamepad key rebinding with conflict detection
Accessibility - Colorblind support, subtitle configuration, UI scaling
Gameplay - Difficulty levels, camera configuration, HUD customization
Auto Settings handles data persistence, keeps settings in sync with your widgets, and connects values to engine or game systems through built-in and custom binding strategies. It also manages settings as a coherent framework, including the relationships and structure that connect settings across your project.





