
Description
This is a modular list of extra utilitarian functions that help speed up development. The Blueprints are well commented and highly customizable.
I make loads of projects in Unreal and it's quite a time sink to always have to recreate functionality every time I start a new one. That's why I created a library to help assist in debugging, vector calculus, AI, and general tools for game logic. Almost every function is pure to ensure your variables are not tampered with. Most also include a Debug option you can toggle on to visualize what the function is doing and better understand how your game logic is functioning.
These tools are great for use outside of games too!
Vector calculus for simulations and in engine measurements are included in the library! "Random Color" tools are also included in this pack which allow for faster debugging or a spicy dance floor effect.
If you're new to AI or just want some reusable functionality, this pack includes several components and functions for you!
The library is constantly being updated according to user feedback to ensure you get what you need out of this pack! Plus, it installs to your engine once and you never have to recreate functionality you will almost certainly want in any project!
Most of the functions listed are self explanatory, but there are tooltips and descriptions that will help guide you in how to best use them. You can also visit the documentation page for in depth guides on how to use the library!
Be sure to leave any feedback for functionality you want to see in this library!









