
Opis
Masker for Unreal Engine 5 is an editor only plugin for painting texture masks. I initially made it for painting opacity masks on my character body meshes to mask out vertices under clothing but it became much more. It now includes the following:
Mask painting in persona/static mesh editor. This works on both static and skeletal meshes
Experimental auto detection of occluded vertices. see here
longer tutorial here: https://www.youtube.com/watch?v=ULWqLMP-MCs
Export the masks to textures, or save it for later editing in a standalone mask asset
As an alternative to exporting the mask to texture, you can also build the masked mesh (Skeletal meshes only) to permanently remove the vertices, saving memory. Morph Targets are preserved.
Full UDIM support, you can paint masks across all UDIMS
A basic texture channel packer, just select the textures to pack and then right click on them
Check out the feature overview video here: https://www.youtube.com/watch?v=ULWqLMP-MCs
Have questions? Join the support discord server for fast support
see here for written documentation to help you get started:
https://kostenickj.gitbook.io/masker
This plugin is:
A mask painter that paints on a per vertex level
the masks are not gradients or greyscale, either a vertex is masked or it is not, there is no in between. It is black or white
This plugin is not:
a tint mask generator
texture editor (other than channel packing)
Known Limitations
each material section must not stretch across multiple tiles, and be contained with a single tile (obviously this does not apply when using UDIM assets)
Texture packing does not work with virtual textures. To workaround this, just convert them to normal textures and back after packing.
Required Plugins Enabled
Masker requires the following engine plugins to be enabled (these plugins are bundled with the engine, you do not need to buy them)
GeometryProcessing
MeshModelingToolset
MeshModelingToolsetExp
SkeletalMeshModelingTools
GeometryScripting




