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Media 1 for listing KHALO | Sci-Fi Civilian Character

Description

Introducing KHALO — a photorealistic 3D character designed to embody the everyday citizen of a far-future dystopia — a figure layered in story and survival.  Wrapped in weathered fabrics and protective street gear, this cloaked figure is perfect for enriching sci-fi, dystopian, or cyberpunk worlds. Whether as a background merchant, a mysterious informant, or a wasteland survivor, KHALO adds grounded realism and narrative flexibility to any scene.

His face obscured behind custom goggles and scavenged armor, KHALO’s silhouette evokes both mystery and practicality. His cloak and wrappings feel lived-in, suited for harsh desert colonies or polluted megacities. A perfect visual contrast to armored protagonists, he brings authenticity to your sci-fi world. Pair him with other ASC characters like Teyra and Tharn for a full cast of modular, photorealistic civilians with varied gender, attire, and personality.

Optimized for Unreal Engine 5.4+, this asset is fully rigged and animation-ready — making it a plug-and-play solution for real-time and cinematic pipelines alike.

Asset Overview: https://youtu.be/rWc3J9om_qQ

*Important: 

  • Metahuman Plugins must be enabled in project settings

  • LiveLink must be enabled

  • LiveLinkControlRig must be enabled

  • AppleARKitSupport must be enabled

  • HairStrands must be enabled

  • “Virtual Texture” must be enabled in project settings

Asset Features:

  • Built for UE 5.4+

  • High Quality and Optimized for real-time rendering 

  • Photorealistic Character Design – Weathered robes, tactical face gear, layered wraps, and utility detailing

  • Original Concept – Ideal as a merchant, informant, nomad, or urban worker

  • Control Rig

  • Fully Rigged & Animated 

  • Walk, Run, and Idle Animations Included

  • Variation with Custom Material

  • Cloth Physics

  • 18 Character Variations, 4k Textures with UDIM

  • Additional Formats Included – ztl, Substance

  • Intended Use – Games, cinematics, trailers, AR/VR experiences, concept previs, and so much more!

*Additional Files Included:

  • Substance 

  • Ztl

Number of Unique Meshes: 3

Vertex Count: 501,857

Collision: YES, manually placed bodies

LODs: No

Number of LODs: 0

Rigged: Yes

Rigged to Epic or MetaHumans Skeleton: Yes

If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes

Number of Characters: 1

Vertex Counts of Characters: 501,857

Animated: Yes

Number of Animations: 3

Animation Types : In-place

Number of Materials: 4

Number of Material Instances: 85

Number of Textures: 38

Texture Resolutions: 4096

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Included formats

Additional files