
Description
Introducing KHALO — a photorealistic 3D character designed to embody the everyday citizen of a far-future dystopia — a figure layered in story and survival. Wrapped in weathered fabrics and protective street gear, this cloaked figure is perfect for enriching sci-fi, dystopian, or cyberpunk worlds. Whether as a background merchant, a mysterious informant, or a wasteland survivor, KHALO adds grounded realism and narrative flexibility to any scene.
His face obscured behind custom goggles and scavenged armor, KHALO’s silhouette evokes both mystery and practicality. His cloak and wrappings feel lived-in, suited for harsh desert colonies or polluted megacities. A perfect visual contrast to armored protagonists, he brings authenticity to your sci-fi world. Pair him with other ASC characters like Teyra and Tharn for a full cast of modular, photorealistic civilians with varied gender, attire, and personality.
Optimized for Unreal Engine 5.4+, this asset is fully rigged and animation-ready — making it a plug-and-play solution for real-time and cinematic pipelines alike.
Asset Overview: https://youtu.be/rWc3J9om_qQ
*Important:
Metahuman Plugins must be enabled in project settings
LiveLink must be enabled
LiveLinkControlRig must be enabled
AppleARKitSupport must be enabled
HairStrands must be enabled
“Virtual Texture” must be enabled in project settings
Asset Features:
Built for UE 5.4+
High Quality and Optimized for real-time rendering
Photorealistic Character Design – Weathered robes, tactical face gear, layered wraps, and utility detailing
Original Concept – Ideal as a merchant, informant, nomad, or urban worker
Control Rig
Fully Rigged & Animated
Walk, Run, and Idle Animations Included
Variation with Custom Material
Cloth Physics
18 Character Variations, 4k Textures with UDIM
Additional Formats Included – ztl, Substance
Intended Use – Games, cinematics, trailers, AR/VR experiences, concept previs, and so much more!
*Additional Files Included:
Substance
Ztl
Number of Unique Meshes: 3
Vertex Count: 501,857
Collision: YES, manually placed bodies
LODs: No
Number of LODs: 0
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 501,857
Animated: Yes
Number of Animations: 3
Animation Types : In-place
Number of Materials: 4
Number of Material Instances: 85
Number of Textures: 38
Texture Resolutions: 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes

















