
Description
Showcase Video | Documentation | Support Discord
Post Process Essentials is a large and versatile pack that is designed to give you a variety of shaders and material functions to quickly create unique and beautiful scenes. With lighting and post process drag and drop presets, and materials that all work together, you can create new and interesting visuals extremely quickly.
This pack focuses on giving you functions and materials that are actually practically useful. For example, the VHS effects such as lens distortion, noise, vertical glitches, etc. are all separated and can be easily added or removed from your presets, even without touching any parameters. Everything is also appropriately named to avoid any confusion.
Post Process Essentials will be continuously updated to add helpful material functions and post process materials as I make them that fit stylized, realistic, and retro/PSX games. These materials are all game ready out of the box, with no optimizations needed.
What's in it?
Handy Material Functions you can implement into your pre-existing materials/systems such as Separate Weapon FOV or Advanced Vertex Interpolated World Aligned.
Stackable Post Process Materials that can be used for many different artstyles. These materials include but are not limited to:
Fake Unlit
Versatile Outline
Cel-Shading
Posterization
Dithering
VHS
Underwater
Bodycam
Drag and drop lighting presets (stylized and realistic) that use default UE components that can be dropped into any scene.
Drag and drop post process preset blueprints that show how these materials can be used, such as a Cel-Shaded & Outline with Hand Painted Normals preset.
Each material, material function, and blueprint is heavily commented, most documentation you'll ever need is directly inside the materials themselves.
More information about each feature and material included within the pack can be found in the documentation. It may be worth reading the documentation before purchase! Note that the post process materials in this pack require the default Deferred Renderer.







