Our Tutorials:
How to Use Assets on Metahumans
How to Use Assets on UE5 Mannequins
How to Fix Overlaps With Opacity Masks
How to Fix Overlaps With Mesh Editing Tools
How to combine assets
How to retarget animations
How to edit materials
How our Blueprints work
How to do Skinning
Characters separately:
Man - Prisoner
Woman - Prisoner
DETAILS:
- 100% compatible with male/female Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your male/female Metahuman (Normal/Average)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
- This product supports Lumen for Unreal Engine 5.0+
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures