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Media 1 for listing Sofa Tiger

Description

Sofa Tiger

High-quality 3d model optimized for product visualization, simulations and realtime renderings.

1. Technical Specifications

- The provided textures are created in full compliance with the PBR Metallic workflow.

- Texture Maps: BaseColor, Roughness, Metallic, Normal, AO

- Texture Resolutions: 4096x4096px, 8-bit PNG

- Normal Map Format: OpenGL (+X, +Y, +Z). Note: Invert the Green channel (Y) if your engine requires DirectX.

- UV: Non-overlapping

- Texel Density: 11 px/cm

- Mesh Structure: 1 mesh object(s)

- Geometry:

- Faces: 40544

- Vertices: 40633

- Triangles: 81088

- Dimensions: x:82cm y:150cm z:78cm

- Scene Setup: The model pivot is set to world origin (0, 0, 0) for immediate, hassle-free placement in any scene. All transforms (location, rotation, and scale) are fully applied. Every mesh object, material, and texture is clearly named following a logical, descriptive convention for easy navigation and re-use.

2. Formats and Engine Support

Blender 5.1.0

- Materials are fully configured for PBR Metallic workflow and Cycles.

- Textures packed into the .blend scene file.

Unreal Engine 5.7.4

- Built natively with the Substrate shading system. For correct rendering and optimal visuals, enable Substrate and Adaptive GBuffer in Project Settings.

- Fully compatible with Lumen and Ray Tracing (ensure these features are enabled in Project Settings).

- AO, Roughness, and Metallic maps are packed into a single ORM texture (R=AO, G=Roughness, B=Metallic) for convenience and optimization.

Universal Formats (FBX / OBJ)

- Universal FBX and OBJ formats include geometry data but do not have pre-configured materials. Using the provided textures, you can recreate the 3D object in any modern 3D software following the PBR Metallic workflow.

Interactive & AR Formats (GLB / GLTF / USDZ)

- GLB and GLTF are ready for web embedding, interactive 3D viewers, and WebXR. USDZ supports iOS AR Quick Look and Apple Vision Pro out of the box.

Included formats