
Description
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The Camera Rig system allows you to create camera scenes based on a rail system named Rig.
What is a camera rig?
Rigs are basicly templates for your camera and they can trigger camera movement sequences.
A camera rig can have static spots and/or dynamic rails.
Static spots can be entered and you can switch back and forth between them.
The camera can travel on rails with various types of movement and speeds.
Rails can also be changed to other rails or spots.
You can switch the locations instantly or with a smooth transition.
The camera can focus every actor you want at every time.
Dynamic and static rigs:
Rigs can be spawned at runtime or can be placed inside the editor and can be adjusted at your liking.
Cameras can also switch and travel between all rigs!
Perfect for dialog-scenes but not only:
For a dialog, for example, you can spawn and attach a rig to every character and now you have access to all rigs and where the camera has to go.
Only one component:
A component gives you control over all rigs and all settings.
Maximum control with a until now extra work.
A name tag system also allows you to easily identify each rig.
Create own Rigs:
You can create your very own rigs and customize them like you want.
Add unlimted spots and rails to match your needs.
The creation is very simple and done in a few clicks
Basically, the system allows to create nice cutscenes with only one component, but can be complex if you want dive deeper.
Version 1.1
Added a new system called "Collision Tests"
You can create collision tests to detect overlaps or obstacles in your rigs.
That can helps to prevent clipping in walls or actors, if you working with dynamic rigs.
Removed the splash screen at the start of the project
More details are in the Documentation