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Thank you for your interest in our Versatile Hi-Viz Overall Outfit for Metahumans!
As always, this outfit has been created with lots of customisation in mind. During the fitting process in the MetaHuman Creator, you have options to change the outfit colour as well as colour options for the boots and laces. Once the character has been fitted and assembled, the automatically created material instances found inside the clothing folder of your new character's directory can be edited further. These are some of the options available to you:
Toggle Reflective strips on and off.
Adjust the colour of the Reflective strips.
Adjust the Emmissive qualities of the Reflective strips to make them stand out more.
Change the outfit Roughness settings.
Add a dirt layer (and change the dirt colour so that it can be something else, like for instance blood or oil).
Adjust the intensity of the normal maps controlling the appearance of the Overall creases.
As well as the Overalls, the outfit also comes with a cool pair of work boots with more customisation options available. There are 3 LOD's to ensure the outfit is always optimal in your scenes.
We aim to create great value outfits you can use again and again in new ways without having to spend more money.
Important installation instructions:
Create a folder in the root Content directory called "Outfits" if you don't already have one.
Inside the Outfits folder, create another folder called "hiVizOutfit". Please pay attention to the capitalisation and spelling, it's quite important :-)
Drag the MHPKG file into the hiVizOutfit directory and Unreal Engine will take care of everything else.
A full video showing how to customise the materials on our garments can be found here. Although it refers to our Versatile Casual Outfit, the principles and material setup are very similar. Please note there's no need to create new materials as shown in the video as they are already created for you now during the fitting process, and stored in the Clothing sub-folder of your newly created MetaHuman's directory.





