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Медиа 1 для объявления Nanite Seamless Open World Mesh Terrain 16K
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Описание

Highly Optimized Open World Nanite Mesh Terrain For a Game Project!

DIfference in Packaged Build 3440x1440 Resolution (Ultra Wide) RTX 4060 + DX12 + SM6 + Lumen + Epic Settings + Mawi Material


Nanite Mesh Terrain 40 FPS / 5 GB GPU RAM Allocation

Landscape 30 FPS / 5.6 GB GPU RAM Allocation

Measurments:
https://www.youtube.com/watch?v=YKEuzr-nijU

Full process of Packaging
https://www.youtube.com/watch?v=fuUeJHQrhCw


1.First Run can take a while - Creation of Distance Fields , All tiles are setup with Collisions and Nanites for smooth operations

2.Level Size 16K - 16km x 16km (256km2)

3.For Elevation Use Z Size Selecting all The tiles on The Level

4.Not Included - For Test Height Terrrain Material Select All Tiles in Outliner and Assign Material Instance

5.To Enable&Load Tiles go to World Partition Editor -> Window->WorldPartition->WorldPartitionEditor - Select Area and Load TIles (Screen)

6.If want change Area to Load to reduce memory footprint , in World Settings at Runtime Partition - change Loading Range

7.Loaded Tiles Always -> Select All tiles in Outliner and Uncheck Spatially Loaded

8.In Folder DisabledLights in Outliner simply check "visible" in rendering section for Heightfog and Clouds also Enable PostProcess - be catious its very demanding to look cool:)

9. Attachment Material Tutorial https://youtu.be/3-i80S7ncaQ?t=405

10.Made With TerreSculptor

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