
Descrição
This plugin enables inter-process communication (IPC) through both shared memory and TCP sockets. You can choose shared memory for high-speed data exchange between processes on the same machine, or use TCP sockets to communicate with remote systems over a network. This flexibility allows seamless real-time data sharing between Unreal Engine and external applications, whether they are running locally or remotely.
🌟 Key Features
- 🚀 Seamless Integration
Fully compatible with C++, Blueprints, and Python.
- 📦 Built-in Serialization
Supports primitive types, strings, custom structs, and arrays.
- 🔧 Extensible Design
Easily extendable to handle complex data types like image frames, mesh attributes, pose data, and sensor streams.
- ⚡ Fast Data Sharing
Enables efficient communication across Unreal Engine projects or between UE and external applications.
- 🌐 TCP Socket Communication
Supports reliable, real-time data exchange over TCP sockets. Operate as either a server or client, enabling communication with remote applications or devices.
🔗 Use Cases
- 🤖 Robotics Platforms
Share sensor streams and control signals in real-time.
- 🖼️ Image Processing Tools
Exchange image frames for AI-based analysis or rendering.
- 🎮 Simulation Backends
Integrate Unreal Engine with external simulation systems.
- 🧠 AI Inference Systems
Transfer data for machine learning tasks seamlessly.
🛠️ Support
If you encounter any issues, bugs, or have feature requests, you can create a new issue on GitHub:
👉 [GitHub Issues](Issues · xusjtuer/FabTutorials)
Providing replication steps, screenshots, or blueprintUE links for formatting issues would be greatly helpful.
For general questions about the plugin, you can ask them on the GitHub page or the Unreal Engine forum.
For private inquiries, you can send an email to:










