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Multimedia 1 dla listy Dark Fantasy NPC Animation Pack
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Opis

🖥️ DEMOS, VIDEOS, DOCS:

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Characters Models Are Not Included.


âś… INCLUDED FEATURES:

  • 256 High-Quality Animations: A dedicated library of motion-captured data tailored specifically for dark fantasy environments, hub areas, and desolate camps.

  • 100% Seamless Loops: Every looping animation is polished to prevent snapping, ensuring background characters maintain a natural, uninterrupted presence.

  • Diverse Archetypes: Covers unique behavioral sets for different NPC roles ranging from elite Sentinels and cryptic Mystics to weary Forsaken and maddened Hollows.

  • Gameplay Ready: Clean, optimized animations suitable for NPC behavior systems, AI states, dialogue trees, cinematic scenes, and open world population.

  • Standard Rigging: Fully compatible with [Epic Skeleton].


📦 PACKAGE DESCRIPTION:

Populate Your Project with Grim, Immersive Context - 256 Animations

Dark Fantasy NPC Animation Pack delivers high-fidelity motion capture data specifically designed to fill the world-building needs of grueling RPGs and Soulslike titles. Background characters in these genres need to feel deeply tied to a dying or harsh world; these animations replace stiff, robotic idles with grounded, moody physical presence.

Spanning 256 assets, the library breaks down into distinct behavioral categories: environmental interaction (looting, interacting, resting), heavy conversation cycles, ritualistic spellcasting, watchful guard loops, and desperate, maddened gestures. Whether you need a cryptic maiden chanting by a dynamic bonfire, a broken entity twitching in a cell, or a battle-weary traveler resting at an outpost, this pack gives your safe zones and treacherous ruins immediate environmental storytelling.


đź“‹ ANIMATION LIST: For easy browsing, the 256 animations are grouped by category:

General Actions: Bonfire interactions, pick-up items, drinking flasks

  • AS_General_Idle 01

  • AS_General_Talk 01 02 03 04 05 06 07

  • AS_General_Stumble 01

  • AS_General_CurseWrithe 01 (Loop)

  • AS_General_Pry_CrowbarWall 01

  • AS_General_SearchGround 01 (Loop)

  • AS_General_Loot_QuickGrab 01 02

  • AS_General_Loot_PickupTable 01

  • AS_General_Loot_PickupGround 01 02 03 04

  • AS_General_Lever_PushForward 01

  • AS_General_Lever_PullUp 01

  • AS_General_Dig_ShovelStab 01 02 (Loop)

  • AS_General_Dig_ShovelLoop 01 (Loop)

  • AS_General_ItemOffer 01 02 (Loop)

  • AS_General_ItemReceive 01

  • AS_General_PlaceOffering 01 02

  • AS_General_ExamineInscription 01 (Loop)

  • AS_General_TouchBonfire 01 (Loop)

  • AS_General_Bonfire_Lit 01 02 (Loop)

  • AS_General_Bonfire_SitDown 02

  • AS_General_Bonfire_Sit 01 02

  • AS_General_Bonfire_StandUp 01 02

  • AS_General_Bonfire_Stand 01 02

  • AS_General_DrinkFlask 01 02

  • AS_General_FlaskEmpty 01

  • AS_General_SpellCast 01 02 03 04 05

  • AS_General_SpellCast_Charge 01 (Loop)

  • AS_General_SpellCast_SelfBuff 01 02 03

Hollow: Typical lesser foe or empty husks without a soul.

  • AS_Hollow_Stand_Reach 01 02 03

  • AS_Hollow_Stand_Collapse_Soft 01

  • AS_Hollow_Sit_Ground_Reach 01 02 03

  • AS_Hollow_Sit_Ground_Idle 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19

  • AS_Hollow_Sit_Collapse_Reach 01 (Loop)

  • AS_Hollow_Sit_Collapse_Soft 01 02 (Loop)

  • AS_Hollow_Idle_Stand_Vacant 01 02 03 04 05 06 07 08 09 10

  • AS_Hollow_Idle_Twitch 01 02 03 04

  • AS_Hollow_Idle_HeadDrop 01 02 04 (Loop)

  • AS_Hollow_Idle_Clutch_Self 01 02

  • AS_Hollow_Idle_Claw_Air 01 02 03 04 05 (Loop)

  • AS_Hollow_React_Alert 01 02 (Loop)

  • AS_Hollow_React_Confused 01 02 (Loop)

  • AS_Hollow_React_Despair 01 02 (Loop)

  • AS_Hollow_React_Recognize 01 02 (Loop)


Forsaken: Fighter survivor tribes trying to stand alive.

  • AS_Forsaken_Stand_Idle 01 02 03 04 05

  • AS_Forsaken_Stand_HandOnHip 01

  • AS_Forsaken_Stand_LookDistance 01 (Loop)

  • AS_Forsaken_Stand_ShakeHead 01

  • AS_Forsaken_Stand_Shrug 01

  • AS_Forsaken_Stand_ArmsOut 01 (Loop)

  • AS_Forsaken_Stand_DismissivePoint 01

  • AS_Forsaken_Sit_Idle 01 02 03 04 05 06 07 08

  • AS_Forsaken_Sit_Ground_Idle 01

  • AS_Forsaken_Sit_LookUp 01 (Loop)

  • AS_Forsaken_Sit_Warmhands 01 02 03 04 (Loop)

  • AS_Forsaken_Sit_Shoo 01

  • AS_Forsaken_Sit_Bonfire_Shrug 02 (Loop)

  • AS_Forsaken_React_Wave 01

  • AS_Forsaken_React_Nod 01

Mystic: Casual Spellcasters of your universe.

  • AS_Mystic_Talk_Prophetic 01 (Loop)

  • AS_Mystic_Idle_Stand 01 02 03

  • AS_Mystic_Idle_Stand_OpenArms 01 02

  • AS_Mystic_Idle_Stand_Chant 01

  • AS_Mystic_Gesture_Point 01 (Loop)

  • AS_Mystic_Gesture_Beckon_Slow 01

  • AS_Mystic_Activity_Hold_Object 01 02

  • AS_Mystic_Activity_ReadTome 01

  • AS_Mystic_Activity_Summon 01

  • AS_Mystic_Activity_RaiseOffering 01 (Loop)

  • AS_Mystic_Activity_TraceRune_Ground 01 (Loop)

  • AS_Mystic_Activity_TraceRune_Air 01 02 03 (Loop)

  • AS_Mystic_Activity_Spell 01 02 (Loop)

  • AS_Mystic_Activity_Spell 03 04

  • AS_Mystic_Activity_Invoke 01 02 03 04 05 06 (Loop)

  • AS_Mystic_Activity_RitualCast 01 02 03 04 05 06 (Loop)


Sentinel: Steadfast guardians with various poses.

  • AS_Sentinel_Idle_Stand 01 02 03 04

  • AS_Sentinel_Idle_ShoulderRoll 01

  • AS_Sentinel_Idle_LookUp 01 (Loop)

  • AS_Sentinel_Activity_SearchArea 01 02 (Loop)

  • AS_Sentinel_React_Alert 01 02 (Loop)

  • AS_Sentinel_React_Nod_Allow 01

  • AS_Sentinel_React_Bow_Slight 01 (Loop)

  • AS_Sentinel_React_Salute 01 (Loop)

  • AS_Sentinel_React_Wave_Stop 01 (Loop)

  • AS_Sentinel_React_PointDirection 01 02 03 (Loop)


Survivor: Peasants of your universe.

  • AS_Survivor_Idle_Stand_Wary 01 02

  • AS_Survivor_Activity_Search 01 02

  • AS_Survivor_Activity_InspectItem 01

  • AS_Survivor_React_Warning_Wave 01 (Loop)


    ℹ️ MORE: Check out our other Cocomotion Studio animation packs
    HERE
    Elevate your project. Every frame tells a story.

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