
描述
A fully implemented third-person flying broom system with smooth, intuitive camera and viewpoint movement controls. The player's hands dynamically grip the broom using Inverse Kinematics for natural and responsive hand placement.
Third-person flying broom system
Intuitive player viewpoint based movement controls
Inverse Kinematics (FABRIK) for stable hand placement on the broom (in order to change the hands location, change the placement sockets transform on SKEL_Broom asset)
Basic Broom 3D model included
Only third person camera included, side and fpv screenshots used to demonstrate the animation and IK









