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Live Blueprint Debugger ilanı için 1. medya

Açıklama

The Live Blueprint Debugger plugin integrates the Blueprint Debugger's variables window directly into the Level Editor's details panel. When playing or simulating in the editor, a new "Blueprint" section will appear in the details panel for any selected Actor that is an instance of a Blueprint class. Blueprint variables are also updated live in real time.

New in 1.1
  • Option to keep actor selected when playing or simulating.
  • Support for Unreal Engine 4.27 in addition to 5.1+.

Features
  • Live Blueprint variable data directly in the Actor details panel.
  • Fast filtering for specific Blueprint variables.
  • When a variable changes, it is highlighted for 1 second in the details panel.
Technical Details

This plugin customizes the Actor details panel such that any Actor that is derived from a Blueprint class will have its class variables shown in the details panel. All of the Blueprint variables will appear in sections labeled "Blueprint Properties - [category]", where "[category]" is the category name from the Blueprint Editor. In turn, all of these categories appear under the overall "Blueprint" section header in the details panel.

To support real-time live variables, the Live Blueprint Debugger plugin prepopulates a list of all of the Blueprint variables up to 5 levels deep (of nested structures, for example) and does not expand Object references. Because the list is pre-populated instead of expanded on demand, as with the existing Blueprint tools, the variables can be tracked and updated in real-time and can be filtered as fast as any other Actor details.

Differences from the Blueprint Editor's Blueprint Debugger
  • Does not expand "UObject" references for faster performance
  • Maximum 5 levels of nesting
  • Real time updates
  • Fast filtering
  • No breakpoints or call stacks

Documentation and Support

https://github.com/jlnordin/LiveBlueprintVariableDebugging

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