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Ogre Collection ์ œํ’ˆ ��๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ”ฅMy artstation https://www.artstation.com/sdkwarrior

โžก๏ธOrge 1 - https://www.fab.com/listings/78f4e0a3-9dff-4549-b6a6-847041370d96

โžก๏ธOrge 2 - https://www.fab.com/listings/f45b371d-bff1-4e62-b763-3140771614ba

โžก๏ธOrge 3 - https://www.fab.com/listings/ec67c40f-19d9-4d70-87f3-cd914579eee6

โžก๏ธOrge 4 - https://www.fab.com/listings/2b7aa6ba-53df-4e1c-874a-810f449cb423

โžก๏ธOrge 5 - https://www.fab.com/listings/83bdfa9b-2804-40ee-b7ef-d37ba17d9719

โžก๏ธOni - https://www.fab.com/listings/b45e0a09-fd27-417e-ab3f-e9348bf7c696

๐Ÿ”ฅ Attention.

The project is compiled in version 5.2.

Ogre models 1,2,3 are made based on 4 Skeletons.

Models again 4,5,6 on 5 Skeleton.

๐Ÿ”ฅThe models are made on UE4, but with the help of retargeting it can work on UE5, YouTube https://www.youtube.com/watch?v=1dlTadQ4rdM

Ogre models have Blenshapes for the face. You can use iPhone or Android for animations. Model Oni has no blenshapes.

The collection uses common maps, but if the scene slows down, then each model uses its own maps.

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