馃敟My artstation https://www.artstation.com/sdkwarrior
鉃★笍Orge 1 - https://www.fab.com/listings/78f4e0a3-9dff-4549-b6a6-847041370d96
鉃★笍Orge 2 - https://www.fab.com/listings/f45b371d-bff1-4e62-b763-3140771614ba
鉃★笍Orge 3 - https://www.fab.com/listings/ec67c40f-19d9-4d70-87f3-cd914579eee6
鉃★笍Orge 4 - https://www.fab.com/listings/2b7aa6ba-53df-4e1c-874a-810f449cb423
鉃★笍Orge 5 - https://www.fab.com/listings/83bdfa9b-2804-40ee-b7ef-d37ba17d9719
鉃★笍Oni - https://www.fab.com/listings/b45e0a09-fd27-417e-ab3f-e9348bf7c696
馃敟 Attention.
The project is compiled in version 5.2.
Ogre models 1,2,3 are made based on 4 Skeletons.
Models again 4,5,6 on 5 Skeleton.
馃敟The models are made on UE4, but with the help of retargeting it can work on UE5, YouTube https://www.youtube.com/watch?v=1dlTadQ4rdM
Ogre models have Blenshapes for the face. You can use iPhone or Android for animations. Model Oni has no blenshapes.
The collection uses common maps, but if the scene slows down, then each model uses its own maps.