Video Demo - Click to see a video demo (YouTube)
Video Example - Click to see the water material featured in the Realistic City SF Mega pack Deluxe Edition (YouTube)
Need a simple, single-layer, customizable water shader for your scene? Here you go! Save yourself hours of work by using this ready-made material. An ocean simulation in Blender helped generate this tiling ocean material, which was used to create an animated flipbook to displace 3D waves on a tessellated plane in Unreal, giving you translucent, optimized, believable ocean water with plenty of options to customize the final look. The shader includes the following customizable features:
Wave height
WPO disable distance
Distance Blend range
Cell bombing for repetition
Wave FPS control, near and far
Foam
Detail scale
Color
Absorbtion & scattering
Index of refraction and distortion
...And much more
*Please note - This pack is a material pack and does not come with any example environment assets. This water shader can be found included in my Realistic City SF (Deluxe Edition) pack