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Описание

Mold is a real-time vector graphics library focusing on customizability and performance.

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When I started making games years ago I really just wanted to make games with simple 2D/3D geometry without opening image editing or modeling software. Mold is the solution I've made to make my game, and maybe you'd like it as well :)

Note that Mold has native uGUI support with dedicated components. Check the UI showcase sample scene in package for example.

Features

  • Abundance of 2D/3D geometry primitives. If it's not in here, just tell me the name I'll add it in!

  • Capable of creating rounded 3D geometry, and can cheaply create different dimensions of primitives by vertex shader deformation.

  • A monolithic MoldComponent that can draw any shape you wanted, and will be batched into the efficient renderer in runtime.

  • Polygon with arbitrary vertices color interpolation, using MoldPolygon, with GPU backend available for cheap animating.

  • Linear or Catmull–Rom polyline centerlines, using MoldPolyline, with GPU backend available for cheap animating.

  • Additional full fledge MoldCurve with tons of settings available, again with GPU backend available for cheap animating.

  • A nice code centric API to create geometry so you don't need to leave your IDE to make asset, and no GameObject overhead is needed so it can run blazingly fast.

  • Utilizes low level RenderMeshPrimitives for efficient rendering.

  • Abundance of color blending mode for all 2D/3D geometry primitives, and supports Oklab colorspace blending.

  • Optional order-independent transparency for overlapping transparent shapes, with multiple backends available.

  • Automatic LOD dithering cross fade available for 3D primitives, also with CPU/GPU backend to choose from.

  • Designed around retained mode, but immediate mode API is also available with editor preview support.

  • Performant by default with Burst, optional Job support, GPU culling, and a lot of knobs to twist to suit your need.

  • Custom shaders (with example shader), depth and stencil controls, and plenty of performance settings to suit your project.

  • Built-in procedural paint/pencil stroke visuals.

  • Dedicated uGUI implementation for 2D primitives.

  • Full C# source available.

  • Built-in shader stripping helper if you need to strip out unused shaders.

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