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出品HitFeedback Systemのメディア1
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説明

A hit should be FELT, not just seen.

Whether it's a bullet hitting, a sword landing, or the player taking damage, impactful feedback is what transforms a mechanic into something satisfying. Yet creating that feeling often means repeatedly wiring together camera shakes, time effects, post processing, audio, and visual effects throughout your project, taking away a HOURS from main features.

SHOWCASE

HitFeedback System brings all of those elements together into a single, modular Blueprint component.

Simply attach the component, call hit event, make and choose a preset through Data Assets, and trigger a single function whenever a hit occurs. The system takes care of the feedback, allowing you to focus on gameplay instead of rebuilding the same effect chain for every weapon, enemy or damage event.

HitFeedback System helps every hit leave an impact.

Need only a camera shake? A quick hit stop? A blood overlay? Every feature can also be used independently, making the system highly modular and reusable.

Included Features

  • Separate Hit and Hit Taken feedback presets

  • Camera Shakes (6)

  • Time Freeze & Slow Motion

  • Screen Effects

    • Blur

    • Color Flash / Overlay

    • Blood Overlay (2 included)

    • Vignette

    • Desaturation

    • Chromatic Aberration

  • Niagara VFX Support

  • World Sound Effects (hit sounds included)

  • Local 2D Audio (impact SFX included)

  • Heartbeat & Ringing Effects (SFX included)

  • Muffled Audio effect

  • Adjustable durations, blend times and intensities

  • Fully modular functions for easy expansion and customization

Documentation HERE

If you encounter any issues, feel free to reach out, I’ll be happy to help.

If you find this product useful, your feedback and reviews are greatly appreciated.

Need a custom system, integration or a template? Contact me

If you find any issues or need help using the product, reach out to me!
[email protected]

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