
Beschreibung
A hit should be FELT, not just seen.
Whether it's a bullet hitting, a sword landing, or the player taking damage, impactful feedback is what transforms a mechanic into something satisfying. Yet creating that feeling often means repeatedly wiring together camera shakes, time effects, post processing, audio, and visual effects throughout your project, taking away a HOURS from main features.
SHOWCASE
HitFeedback System brings all of those elements together into a single, modular Blueprint component.
Simply attach the component, call hit event, make and choose a preset through Data Assets, and trigger a single function whenever a hit occurs. The system takes care of the feedback, allowing you to focus on gameplay instead of rebuilding the same effect chain for every weapon, enemy or damage event.
HitFeedback System helps every hit leave an impact.
Need only a camera shake? A quick hit stop? A blood overlay? Every feature can also be used independently, making the system highly modular and reusable.
Included Features
Separate Hit and Hit Taken feedback presets
Camera Shakes (6)
Time Freeze & Slow Motion
Screen Effects
Blur
Color Flash / Overlay
Blood Overlay (2 included)
Vignette
Desaturation
Chromatic Aberration
Niagara VFX Support
World Sound Effects (hit sounds included)
Local 2D Audio (impact SFX included)
Heartbeat & Ringing Effects (SFX included)
Muffled Audio effect
Adjustable durations, blend times and intensities
Fully modular functions for easy expansion and customization






