Description
Update 1.0: The PCG system has been added. You can adjust the density of forests with BP_PCG_Generator, define the desired forest shape with BP_ForestShape, and create corridors in dense forest areas with splines using BP_Path.
Updtate 2.0: In version 5.4 and beyond, we’ve implemented several adjustments to improve performance across all Procedural Content Generation and Procedural Foliage Spawner systems, offering an average boost of around 20 - 25 FPS. Additionally, certain materials have been adjusted for more accurate light and shadow rendering, enhancing visual fidelity.
Mediterranean red pine trees, endemic vegetation and realistic forest elements like scatter, rocks, soils and cliffs, all native to the Mediterranean region. You can quickly set up the entire system with landscape material and Procedural Foliage Spawners or Procedural Content Generation. The package includes a dirt road mesh suitable for forest use and background meshes to maintain continuity. All plants feature wind and interaction capabilities. For details and technical information, please visit the Red Pine Biome page.
Included formats
- versions