
설명
This is a high-quality realistic male boxer character designed for games, cinematics, and real-time applications
The character features a full-body rig with clean skinning and is ready for animation and gameplay use. Facial topology is optimized for expressions, allowing for basic facial animation and emotional performance.
The model is suitable for Unreal Engine, Blender, and other major 3D pipelines. It can be used in fighting games, sports simulations, cinematic scenes, or character animation projects.
Features:Realistic male boxer character
Full body rigged (game-ready skeleton)
Facial expression support
Clean topology and optimized mesh
PBR-ready material setup
Suitable for Unreal Engine (UE) projects
Export formats: FBX / Blender project included
Ready for animation and motion retargeting
Use Cases:Fighting games
Sports simulations
Cinematic animation
Metahuman-style environments
VR / AR projects
Character animation studies
A few of the reference images show screenshots of the FBX model after being imported into Unreal Engine 5"
这是一个高质量写实风格男性拳击手角色模型,适用于游戏开发、影视动画以及实时渲染项目。
模型包含完整全身骨骼绑定系统,权重干净,可直接用于动画制作与游戏开发。同时提供基础面部结构支持,可进行简单表情动画调整。
该模型可兼容 Unreal Engine、Blender 等主流3D软件流程,适用于格斗类游戏、体育模拟、影视镜头以及角色动画制作。
模型特点:写实男性拳击手角色
全身骨骼绑定(游戏可用)
支持基础面部表情
干净拓扑结构
PBR材质流程
支持 Unreal Engine 使用
提供 FBX / Blender 文件
可直接用于动画与动作重定向
适用范围:格斗类游戏
体育类模拟游戏
影视动画制作
VR / AR项目
角色动画学习与研究
部分参考图片展示了将FBX模型导入虚幻引擎5后的屏幕截图。
















