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الوسائط 1 للقائمة Vaeneth Music — Adaptive Score & Dynamic Music System

الوصف

🎵 Vaeneth Music — Adaptive Music for Unreal Engine 5

Scripted music tells you when to start. It never tells you when to stop.

Vaeneth Music inverts it. Zones and enemies propose a state with a priority; the subsystem decides which one wins. Leave the zone or kill the last enemy and the score falls back on its own — you never script the way back.

⚙️ THREE MECHANISMS

🎼 Horizontal re-sequencing

The track changes with the game state, honouring transition rules you author: immediate, crossfade, or layers-only.

🎚️ Vertical remixing

Stems fade in and out on a single 0–1 intensity value. Each layer declares its own window and fade time. No Tick involved.

⚔️ Priority arbitration

Overlapping zones, active threats and scripted overrides resolve by priority, re-evaluated on every change.

📦 WHAT YOU GET
  • 🎵 Music states and transition rules.

  • 🎚️ Stem layers.

  • 📍 Music zones.

  • 👁️ A drop-on-an-enemy threat component with distance and line-of-sight detection.

  • 🔊 Stackable ducking so a cutscene inside a dialogue doesn't fight it.

  • 🌎 Diegetic world sources that duck the score inside their radius.

  • 🔄 Music that survives Open Level without a restart.

  • 💾 Save and restore, including playback position.

  • 🎮 A listener interface to drive VFX, UI or camera from the score.

  • 🛠️ An in-game diagnostic overlay.

🗺️ SEVEN-STATION DEMO MAP

Walk a corridor and hear every mechanism in under two minutes. Debug keys step the intensity by hand, so you can audition the vertical remix without spawning a single enemy.

🔷 BLUEPRINT-FIRST

Every system is a Blueprint you can open and change. A small C++ facade exists only so that no node asks you for a world context — you never need to write or read C++.

🚫 NO THIRD-PARTY PLUGIN OR ASSET DEPENDENCY

Demo audio included under CC0 1.0.

Requires Unreal Engine 5.7.

📚 Documentation

https://github.com/alexandre5674/Vaeneth-Core

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