Description
- This product consists of 22 modular parts. From which the main scene is assembled, the scene was originally planned for rendering Sci-fi equipment.
- But it can also be used to create an interface for the game environment or as an additional element to an existing corridor.
- The details of the scene have a lot of detail, so they have a large number of polygons, Also, almost all parts have a curved shape, which complicates the binding to the grid between them. it is recommended to use a grid for binding a pivot of 1-5 millimeters, and a rotation angle of 5, 22.5 degrees.
- The Mesh_Pivot_ Zero folder contains assets with an offset pivot. This was done to simplify the creation of the scene, assets with a normal pivot location are located in the main folder.
- Decals have been added to the front of the modules, this gives the assets more detail.
- Additionally, a blueprint has been created for fan rotation and dark mother. There are no additional effects in the scene in the form of smoke, fog, etc., add yourself to whom it is interesting.
- Materials consist of tile textures-patterns, roughness.
- The project has created 6 Master Material, and 20 Material Instance. The light is configured and baked with post-processing.
- The project is fully compatible with versions 4.26, 4.27, 5.0.5.1,5.2,5.3
Included formats
- versions