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Медиа 1 для объявления Factory Game Starter Template

Описание

Overview

Dive into the world of factory automation with this comprehensive 100% Blueprint-based Game Kit! Designed for rapid prototyping and easy expansion, this asset provides all the core mechanics for a full-featured factory building and logistics game, ready to be customized for your project.

  • 100% Blueprint Code: Easy to read, straightforward, and includes clear comments, making it simple to tweak and understand.

  • Designed for Modularity: Quickly create new machines, items, recipes, and research paths by simply copying existing assets or creating a child actor.

  • Flexible Camera System: Features a Top-Down View with the quick option to switch to an immersive Third-Person View.

  • Complete Factory Foundation: Includes a full suite of machines, a robust conveyor system, power management, progression, and a playable character with inventory.

Core Gameplay Systems:

Advanced Logistics & Conveyor System

A complete system for managing item flow, built using performant instance control:

  • Spline-Based Conveyors: Set the start and end points for quick, flexible belt creation.

  • Smart Snapping: Belts snap automatically into the conveyor inputs/outputs of machines.

  • Logistics Tools: Includes Spliter and Merger machines for complex layouts.

  • Spline Roads and Stackable Conveyor Poles.

  • Complete Power System with Generators and Power Poles.


Machines & Production


A full example set of destructible factory machines with inventory and UI interfaces:

  • Generators: Solar Panel, Wind Power, Wood Burning, and Coal Generator.

  • Furnaces: Manual Furnace (no power/belts) and Electric Furnace (1 in/1 out).

  • Assemblers: Double Assembler Machine (2 in/2 out).

  • Resource Management: Miner, Chest, Container (with belt entrance), Power Poles (MK1, MK2, Cables).

  • Automatic Turrets

  • Includes example recipes and items: Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.


Progression & Research

  • Research System: Unlock new technologies using a currency called Donation Points and specific item requirements.

  • Centers: Dedicated Research Center and Donation Center machines.


World & Exploration

  • Infinite Level Spawn: Procedural and configurable generation of Foliage, Trees, Resources, and Enemies.

  • Enemy System: Random Enemy spawners and Enemy atacks ( Player and Buildings )

  • Map System: Simple Map and MiniMap interface.

  • Vehicle & Drone Systems: Includes a fully driveable Offroad Vehicle and Personal Drone/Drone Logistics.


Character & Player Mechanics
  • Inventory System: Full drag-and-drop support, filters, and equipment slots.

  • Equipment System: Simple, variable-based stat alteration for:

    • Weapons (Fire Rate)

    • Ammo (Damage)

    • Armor (Protection)

    • Legs (Character Speed)

    • JetPack (Consecutive flight time) (Includes "Good" and "Bad" versions of items as clear examples.)

  • Death & Respawn: System with a dropped loot mechanic.

  • Building System: Supports different hologram types (Ongrid, Limited Rotation, Free Rotation, Outgrid, Stackable, Snap, Power Cabes, Spline-based for Conveyors and Roads).

  • Quality of Life: HotBar System (0 to 9 keys), Painting System, and a Repair System (1 Structure Part repairs 100 points).

  • User Interface: Character Panel with statistics, a graph showing lifetime production/consumption, and 335 AI-generated portraits.


Technical & Compatibility Notes
  • Engine: 100% Blueprint.

  • Plugin Requirement: Uses the ChaosVehiclesPlugin (a free, built-in Epic Games Unreal Engine plugin) for the vehicle mechanics.

  • Localization: Ready for localization (English and Portuguese examples included).

  • Testing Tools: Includes Cheat Buttons in the menu for rapid testing: NoCost, Invincible, PowerCheat, and UnlockAll.

  • Example Content: Includes assets from Lyra, ShooterGame, Vehicle Game, UE5 Starter Project, and UE5 Early Access Quickstart to better demonstrate resource integration. Also includes custom meshes.

  • Example Maps: Two maps provided: City and Empty.

  • Example Menus: Simple Sound and Graphics Settings

  • Mouse cursor examples for change when pointing in different interacting item types

Known Limitations (Important!)

This project does NOT currently include:

  • NO SaveGame system implemented. (Must be added by the user).

  • NO Multiplayer Replication implemented. (Must be added by the user).

Controls & Documentation

All controls for walking, building, driving, and inventory management are fully documented.

Need Assistance? Contact me directly if you need help or have questions: [email protected]

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