
Descrição
Dive into the world of factory automation with this comprehensive 100% Blueprint-based Game Kit! Designed for rapid prototyping and easy expansion, this asset provides all the core mechanics for a full-featured factory building and logistics game, ready to be customized for your project.
100% Blueprint Code: Easy to read, straightforward, and includes clear comments, making it simple to tweak and understand.
Designed for Modularity: Quickly create new machines, items, recipes, and research paths by simply copying existing assets or creating a child actor.
Flexible Camera System: Features a Top-Down View with the quick option to switch to an immersive Third-Person View.
Complete Factory Foundation: Includes a full suite of machines, a robust conveyor system, power management, progression, and a playable character with inventory.
Advanced Logistics & Conveyor System
A complete system for managing item flow, built using performant instance control:
Spline-Based Conveyors: Set the start and end points for quick, flexible belt creation.
Smart Snapping: Belts snap automatically into the conveyor inputs/outputs of machines.
Logistics Tools: Includes Spliter and Merger machines for complex layouts.
Spline Roads and Stackable Conveyor Poles.
Complete Power System with Generators and Power Poles.
Machines & Production
A full example set of destructible factory machines with inventory and UI interfaces:
Generators: Solar Panel, Wind Power, Wood Burning, and Coal Generator.
Furnaces: Manual Furnace (no power/belts) and Electric Furnace (1 in/1 out).
Assemblers: Double Assembler Machine (2 in/2 out).
Resource Management: Miner, Chest, Container (with belt entrance), Power Poles (MK1, MK2, Cables).
Automatic Turrets
Includes example recipes and items: Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.
Progression & Research
Research System: Unlock new technologies using a currency called Donation Points and specific item requirements.
Centers: Dedicated Research Center and Donation Center machines.
World & Exploration
Infinite Level Spawn: Procedural and configurable generation of Foliage, Trees, Resources, and Enemies.
Enemy System: Random Enemy spawners and Enemy atacks ( Player and Buildings )
Map System: Simple Map and MiniMap interface.
Vehicle & Drone Systems: Includes a fully driveable Offroad Vehicle and Personal Drone/Drone Logistics.
Character & Player Mechanics
Inventory System: Full drag-and-drop support, filters, and equipment slots.
Equipment System: Simple, variable-based stat alteration for:
Weapons (Fire Rate)
Ammo (Damage)
Armor (Protection)
Legs (Character Speed)
JetPack (Consecutive flight time) (Includes "Good" and "Bad" versions of items as clear examples.)
Death & Respawn: System with a dropped loot mechanic.
Building System: Supports different hologram types (Ongrid, Limited Rotation, Free Rotation, Outgrid, Stackable, Snap, Power Cabes, Spline-based for Conveyors and Roads).
Quality of Life: HotBar System (0 to 9 keys), Painting System, and a Repair System (1 Structure Part repairs 100 points).
User Interface: Character Panel with statistics, a graph showing lifetime production/consumption, and 335 AI-generated portraits.
Technical & Compatibility Notes
Engine: 100% Blueprint.
Plugin Requirement: Uses the ChaosVehiclesPlugin (a free, built-in Epic Games Unreal Engine plugin) for the vehicle mechanics.
Localization: Ready for localization (English and Portuguese examples included).
Testing Tools: Includes Cheat Buttons in the menu for rapid testing: NoCost, Invincible, PowerCheat, and UnlockAll.
Example Content: Includes assets from Lyra, ShooterGame, Vehicle Game, UE5 Starter Project, and UE5 Early Access Quickstart to better demonstrate resource integration. Also includes custom meshes.
Example Maps: Two maps provided: City and Empty.
Example Menus: Simple Sound and Graphics Settings
Mouse cursor examples for change when pointing in different interacting item types
This project does NOT currently include:
NO SaveGame system implemented. (Must be added by the user).
NO Multiplayer Replication implemented. (Must be added by the user).
All controls for walking, building, driving, and inventory management are fully documented.
Documentation: Full Controls & Setup Guide
Gameplay Video: Watch the Asset in Action
Game Build: Download a Playable Demo
Need Assistance? Contact me directly if you need help or have questions: [email protected]






