
Descrizione
PowerUpsSystem is a robust and flexible framework for managing and creating power-ups in singleplayer and multiplayer. Whether you're building a fast-paced shooter, a puzzle adventure, or a stylized RPG, this system gives you everything you need to create, apply, and persist power-up effects with ease.
Example Level includes three powerups demonstrating all features.
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📄 Documentation: Google Docs
🌐Support: Discord
Key Features:
Modular Architecture – An component that manage the powerups for an actor, replicates them and send out events.
Blueprint & C++ Ready – Fully exposed to Blueprint with native C++ extensibility.
Blueprint-Driven Powerups – Create your powerups as separate blueprints.
Stacking & Duration Support – Handle temporary and permanent power-ups with customizable stack logic.
Attribute Modification System – Helps you stacking powerup effects. Supports additive, multiplicative, division and override modifiers.
Save/Load Integration – Built-in save data structs for persistence.
GAS Integration – Special powerups that can apply/remove GameplayAbilities and GameplayEffects.
Subsystem Integration – Centralize management with a subsystem, to create, add and remove powerups.
Interface-Driven – Optional interface to avoid inheritance and the overhead of searching for the component.
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