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Description

SG Horror Template is a modular Blueprint-based gameplay template designed for horror and survival horror projects in Unreal Engine 5.8.

Documentation
Demo Video

The template provides ready-to-use gameplay systems that can be easily configured and expanded without requiring C++.

Included systems:

  • Modular Inventory System with item icons, names, descriptions and item collection notifications

  • Generic Interaction System using Actor Components and Blueprint Interfaces

  • Item Pickup System powered by Data Tables

  • Readable Document System with configurable text and document textures

  • Interactive Door System with opening and closing animations

  • Modular Lock & Key System using configurable Lock IDs

  • Optional key consumption when unlocking doors

  • Locked door feedback with door shake animation

  • Configurable opening, closing, locked and unlocking sounds

  • Interaction prompts for pickups, documents and doors

  • Example Demo Map showing the main systems and their configuration

  • Blueprint-only implementation

  • Designed with modularity and easy integration in mind

Items are managed through Structs and Data Tables, allowing developers to create new items and keys without creating separate Blueprints for each one. Keys use an UnlockID, while lockable doors use a matching RequiredLockID, making the system flexible and reusable across different levels.

The included Demo Map contains practical examples showing how to configure pickups, inventory items, readable documents, unlocked doors and locked doors with keys.

Requirements:
Unreal Engine 5.8
Third Person Template
Modeling Tools Editor Mode plugin enabled
Gameplay State Tree plugin enabled

No C++ is required.

This template is designed to provide a clean starting point for horror games while keeping the gameplay systems modular, reusable and easy to customize.

Included formats