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Média 1 pour l'article 1,000 Ancient Dacia & Thrace Icons | Dacian RPG Items

Description

Build inventories, crafting menus, shops and quest rewards inspired by ancient Dacian, Getic and Thracian material culture. This Cobalt Graphics collection contains 1,000 coordinated full-color fantasy game icon designs: iron weapons, Carpathian hillforts, silver ornaments, pottery, smithing tools, harvest goods, horse tack, woven clothing, coins and symbolic motifs.

CONTENTS

• 1,000 designs in 10 categories (100 per category).

• 3,000 individual transparent PNGs: each design at 256×256, 512×512 and 1024×1024 pixels.

• Clear category folders and descriptive filenames.

• Static 2D artwork with transparent backgrounds; no baked-in frames.

CATEGORIES

Weapons, Armor and Warriors; Hillforts, Sanctuaries and Buildings; Silverwork, Gold and Adornments; Ceramics, Banquet and Vessels; Ironcraft, Woodwork and Workshops; Farming, Food and Daily Life; Horses, Hunting and Wilds; Clothing, Textiles and Households; Trade, Coins and Routes; Sacred Animal Symbols and Music.

ARTWORK NOTES

Historically inspired fantasy art, not an archaeological reconstruction or claim of exact period accuracy. Larger exports are resampled from smaller source artwork, not native 1024px paintings. The three sizes are versions of the same 1,000 designs, not 3,000 different designs. No layered source files, 3D models, animations, working inventory system or promotional backgrounds are included. Illustrated promotional layouts show possible uses; presentation scenery and decorative arrangements are not included. Videos show actual delivered icons.

FAB FORMATS

Additional Files: complete PNG collection at 256, 512 and 1024 pixels. The 1024×1024 PNGs are supplied here.

Unity: native Unity 6 package with 1,000 individual 512×512 sprites, alpha import settings and 11 preview scenes (overview plus one per category). No runtime scripts or custom shaders.

Unreal Engine: UE 5.8 content-only project with 1,000 individual 512×512 Texture2D assets, UserInterface2D compression, sRGB, no mipmaps and no texture streaming. No plugins or code are required to use the textures.

The artwork is independent of render pipeline and viewport aspect ratio when used with suitable UI/sprite materials in your project. Preview scenes are not an adaptive UI system. Platform compatibility refers to static texture assets, not separately certified builds on every device.

LICENSE

Fab purchases are governed by the Fab Standard License for the selected pricing tier.

Formats inclus

Fichiers supplémentaires