
描述
Modular Sprint & Stamina Component (Blueprint) – UE 5.6
A plug-and-play Sprint & Stamina system built entirely with Blueprints for Unreal Engine 5.6.
Designed to be lightweight, modular, and easy to integrate into any First-Person or Third-Person project.
Add the Sprint Component to your character, bind a sprint input, and you are ready to go.
How to integrate into a new project or your own project: https://youtu.be/i6ZqdCpG9Dg
Features
Built in Unreal Engine 5.6
Blueprint-only (no C++ required)
Plug-and-play Actor Component
Sprint and stamina system
Configurable sprint speed
Adjustable stamina drain and recovery
Hold-to-sprint support
Radial stamina UI (progress bar)
Clean, lightweight, and performance friendly
Beginner-friendly setup
Includes documentation
Easy Setup (1–2 Minutes)
Add the Sprint Component to your character
Create an input mapping for sprint
Call:
Start Sprint on input pressed
Stop Sprint on input released
Adjust stamina values, sprint speed, and UI settings directly from the component
No custom movement rewrites or complex state machines required.
System Behavior
Sprinting drains stamina
Stamina recovers when sprinting stops
All values are fully adjustable inside the component
Radial UI updates automatically based on stamina percentage
Ideal For
Survival games
RPGs
FPS and TPS projects
Open-world games
Prototypes and game jams
Included
Sprint and stamina Actor Component
Radial stamina UI widget
Setup documentation
Example usage instructions
Compatibility
Unreal Engine 5.6 (developed and tested)
Blueprint projects
First-person and third-person characters
Notes
Single-player focused
Easy to extend for multiplayer or additional UI styles
Built to stay simple, modular, and easy to expand



