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Medium 1 für Eintrag UAF Sprint Component

Beschreibung

Modular Sprint & Stamina Component (Blueprint) – UE 5.6

A plug-and-play Sprint & Stamina system built entirely with Blueprints for Unreal Engine 5.6.
Designed to be lightweight, modular, and easy to integrate into any First-Person or Third-Person project.

Add the Sprint Component to your character, bind a sprint input, and you are ready to go.

How to integrate into a new project or your own project: https://youtu.be/i6ZqdCpG9Dg

Features

  • Built in Unreal Engine 5.6

  • Blueprint-only (no C++ required)

  • Plug-and-play Actor Component

  • Sprint and stamina system

  • Configurable sprint speed

  • Adjustable stamina drain and recovery

  • Hold-to-sprint support

  • Radial stamina UI (progress bar)

  • Clean, lightweight, and performance friendly

  • Beginner-friendly setup

  • Includes documentation

Easy Setup (1–2 Minutes)

  1. Add the Sprint Component to your character

  2. Create an input mapping for sprint

  3. Call:

    • Start Sprint on input pressed

    • Stop Sprint on input released

  4. Adjust stamina values, sprint speed, and UI settings directly from the component

No custom movement rewrites or complex state machines required.

System Behavior

  • Sprinting drains stamina

  • Stamina recovers when sprinting stops

  • All values are fully adjustable inside the component

  • Radial UI updates automatically based on stamina percentage

Ideal For

  • Survival games

  • RPGs

  • FPS and TPS projects

  • Open-world games

  • Prototypes and game jams

Included

  • Sprint and stamina Actor Component

  • Radial stamina UI widget

  • Setup documentation

  • Example usage instructions

Compatibility

  • Unreal Engine 5.6 (developed and tested)

  • Blueprint projects

  • First-person and third-person characters

Notes

  • Single-player focused

  • Easy to extend for multiplayer or additional UI styles

  • Built to stay simple, modular, and easy to expand

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