
الوصف
Health, shields, XP, loading screens, ammo, cooldowns, timers, gauges, capture zones, boss fights… Stop rebuilding progress bars for every project.
Modular Progress Bar gives you one highly customisable material system, available for both the HUD and the world (same parameters, same presets), plus 29 ready-to-use presets and plug-and-play Verse devices.
Pick a preset and you're done — or build your own look in seconds with checkboxes and sliders. No textures to author, no code required.
KEY FEATURES
- UI and World — the same looks for Widget Blueprints and for meshes in your level.
- Pixel-perfect at any size — crisp, anti-aliased edges; rounded corners stay round even when the widget is resized (aspect ratio detected automatically).
- Linear or radial — horizontal, vertical, reversed, rings, arcs, gauges and pie charts with round or flat caps.
- Damage trail — the classic delayed "chip damage" bar, with a separate colour for healing.
- Segments — shields, ammo, batteries, hearts or gauge ticks, with optional "full cells only" mode.
- Smart colouring — solid, 2- or 3-colour gradients, or automatic colour by value (green / yellow / red).
- Animated FX — scrolling stripes, scrolling textures, leading-edge glow, low-value warning pulse, bevel shading.
- Stylised looks — liquid (sloshing edge), digital glitch, true pixel art, and surface textures (stone, wood, metal…).
- Face the camera — one checkbox turns any world bar into a billboard, fully facing the player or kept upright.
- Overhead bars — a Verse device that shows every player's real health and shield above their head, following them smoothly.
- Ready-made HUD — a showcase widget with every preset, labels and Verse fields already bound, animated by a simple Verse device.
- Lightweight — every feature is optional and costs nothing when disabled.
29 PRESETS (UI + World versions)
- Game UI: Health, Health Segmented, Shield, Boss Health, Stamina, Mana, Battery, Ammo Pips, XP, Overheat, Vertical Charge
- Loading: Clean, Hazard, Rainbow, Retro Pixel, Minimal Line
- Radial: Cooldown, Timer, Gauge, Capture Zone
- Themes: Sci-Fi, Medieval, Cartoon, Horror, Synthwave, Liquid, Glitch, Stone, Pixel Art
WHAT'S INCLUDED
- 2 master materials (UI and World) built on one shared material function
- 60 material instances (29 UI, 29 World, 2 overhead bars)
- 100+ parameters, all documented with in-editor tooltips
- Showcase Widget Blueprint with bound Verse fields
- 2 Verse devices: animated showcase HUD and overhead health / shield bars (both toggleable with a Trigger)
- Demo level, quad mesh and 2 tileable textures
- Documentation
TECHNICAL DETAILS
- Built for UEFN (Unreal Editor for Fortnite)
- Materials: 1 material function, 2 masters, 60 instances
- Shader cost: ~210–290 instructions per preset, no texture required for most presets
- Verse: 2 devices, short and commented
- All text and tooltips in English







