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Media 1 for listing Debugger Tools

Description

Speed up your debugging by printing properties directly to the log, without having to create a print string node and converting the value to a string first. Debugger Tools supports all property types, including Structs, TMaps, TSets, TArrays, and UObjects. When properties are nested, Debugger Tools will recursively log all nested properties up until a user-specified depth.


Define the default depth, prefix, and suffix in the plugin settings.

We advise keeping the max-depth at a sensible value, such as 4.


Blacklist or whitelist specific property categories, as well as only-blueprint, only-native, or both, to specify which kind of properties you'd like to display in the log.


Documentation: https://docs.saltypandastudios.com/docs/debugtools/usage/

Included formats

  • logo of Unreal Engine format